Art Station

Monday, December 31, 2012

Four Armed Robots!

There's not enough four armed robots in my life. It's a playground I think I'd like to do more in! Did this quickie during Church.


Thursday, December 27, 2012

Sketch-Trades & Midnight Portraits

Happy Holidays the internet! Hope you got to hang with some family and found some delicious foods! I haven't posted much as of late so here's a tide-you-over for a bit. I did a few sketch trades for some friends earlier this year. They're all about 4x6in, and just for fun! Hopefully they'll man up soon and give me some trades in return, I'm talking to you Paul Kwon! :)
And I also did another midnight portrait to boot. More fresh draws commin soon!





Thursday, December 13, 2012

Couple Midnight Portraits

Had a craving for some painting at the wee hours of the morning once more, and got a couple portraits!
Sorry for the drought the intertubes. I'll be posting more as the month goes on :)



Sunday, November 11, 2012

Darksiders 2 Concept Art - The Frozen Undead

Heya the Intertubes! Little bit more Darksiders 2 work to share with you. Many of these Characters where created for the first DLC Package for the game. It is a forgotten tomb of the old undead king where many of his former subjects and army haunt it's depths! Lots of fun to work on a bunch on zombie- sickles! More to come!







Thursday, November 1, 2012

Nov. 1st - Self Portrait Day

It's November 1st! That means it's international self portrait day! Here's  my submission this year.

Check out what the rest of the community is doing over here - http://conceptart.org/forums/showthread.php?253050-SELF-PORTRAIT-DAY-NOVEMBER-1st-JOIN-!!! 


Also, it may be slightly amusing to see some of my older submissions for the occasion. These are a few years old now. It's fun to see some progress in this department.


Saturday, October 27, 2012

Darksiders 2 Concept Art - The Super DUMP

Okay the intertubes! I need to get this stuff out there so i'm going to just do a massive Darksiders 2 art dump here. I still have more to show, and I'll be happy to do more breaking down and process later. But for now, here's a ton of final concept stuff! :)




























Thursday, October 25, 2012

Twisted Treeline Spider - League of Legends

Heya everyone. The new twisted treeline came out today with a spider boss I worked on with the team here at Riot, so I figured I'd show you guys my part in it.

These were my rouph explorations before we knew what we wanted.



This was the final sketch after picking a solid visual direction


This was my final painting of the creature and it's production spread. 


Originally the spider's abdomen was going to trail off into and around the environmental as an endless stream of spider eggs and webbing. We had to scale back our expectations a bit after several iterations on the actual enviorment we'd see the giant spider in. The color pallet also changed after I was done because of more changes to the enviorment's theme and tone. In the end I  liked what ended up in the game, but I definatly felt like I needed to push the color pallet of the creature far more on my end even if it was going to radically change later. Mostly I was excited about the idea of making the webbing poisonous and luminescent and based a lot of my color pallet around that idea. 

Here's a shot from the Twisted Treeline Map that just went live today!








Monday, October 22, 2012

Midnight Sketch

Just a quickie in the middle of the night! See ya later the internet!


Wednesday, October 3, 2012

League of Legends - Kha'zix

Heya the intertubes! A small break from the Darksiders content for a bit. Recently Riot released the first champion for League of Legends that I've had a part in, as such I can finally share some of my concept work for him! woo! Alot of artists had worked on previous iterations trying to figure out what the team wanted out of a praying mantis like assassin champ. My explorations were minimal since there was a clear idea about what the hoped to see out of a character like this. However he did change substantially mid development, which is not abnormal, due to tech restraints and origin story edits.




First Pass Final


Model Paintovers of unevolved state


Here's a shot of how he ended up looking in the game. Here's also a link to the release page for more info.