Art Station

Saturday, October 27, 2012

Darksiders 2 Concept Art - The Super DUMP

Okay the intertubes! I need to get this stuff out there so i'm going to just do a massive Darksiders 2 art dump here. I still have more to show, and I'll be happy to do more breaking down and process later. But for now, here's a ton of final concept stuff! :)




























Thursday, October 25, 2012

Twisted Treeline Spider - League of Legends

Heya everyone. The new twisted treeline came out today with a spider boss I worked on with the team here at Riot, so I figured I'd show you guys my part in it.

These were my rouph explorations before we knew what we wanted.



This was the final sketch after picking a solid visual direction


This was my final painting of the creature and it's production spread. 


Originally the spider's abdomen was going to trail off into and around the environmental as an endless stream of spider eggs and webbing. We had to scale back our expectations a bit after several iterations on the actual enviorment we'd see the giant spider in. The color pallet also changed after I was done because of more changes to the enviorment's theme and tone. In the end I  liked what ended up in the game, but I definatly felt like I needed to push the color pallet of the creature far more on my end even if it was going to radically change later. Mostly I was excited about the idea of making the webbing poisonous and luminescent and based a lot of my color pallet around that idea. 

Here's a shot from the Twisted Treeline Map that just went live today!








Monday, October 22, 2012

Midnight Sketch

Just a quickie in the middle of the night! See ya later the internet!


Wednesday, October 3, 2012

League of Legends - Kha'zix

Heya the intertubes! A small break from the Darksiders content for a bit. Recently Riot released the first champion for League of Legends that I've had a part in, as such I can finally share some of my concept work for him! woo! Alot of artists had worked on previous iterations trying to figure out what the team wanted out of a praying mantis like assassin champ. My explorations were minimal since there was a clear idea about what the hoped to see out of a character like this. However he did change substantially mid development, which is not abnormal, due to tech restraints and origin story edits.




First Pass Final


Model Paintovers of unevolved state


Here's a shot of how he ended up looking in the game. Here's also a link to the release page for more info.